// Created by Crowbar 0.71
====== File Size ======
	447,111
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,107 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,108 - 4,767 theMdlFileData.theBones 15
	4,768 - 6,883 theMdlFileData.theAttachments 23
	6,884 - 6,895 theMdlFileData.theHitboxSets 1
	6,896 - 6,911 [ERROR] Unread bytes (non-zero) [ 0B 02 0A 0C 03 08 09 06 04 05 00 0D 07 0E 01 00 ]
	6,912 - 7,187 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 3; [6912 - 6935] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	6,936 - 6,939 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	6,940 - 7,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 20 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,005 - 7,008 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	7,009 - 7,011 anAnimationDesc.anAnimation [@idle_seq] alignment [ 1D 00 00 ]
	7,012 - 7,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,097 - 7,100 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	7,101 - 7,103 anAnimationDesc.anAnimation [@attack_seq] alignment [ 1C 00 00 ]
	7,104 - 7,391 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 08 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,392 - 8,087 theMdlFileData.theSequenceDescs 3
	8,088 - 8,147 [ref] aSeqDesc.theBoneWeights 15
	8,148 - 8,149 [ref] aSeqDesc.theAnimDescIndexes 1
	8,150 - 8,151 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,152 - 8,153 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	8,154 - 8,155 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,156 - 8,395 [attack_seq] aSeqDesc.theEvents 3
	8,396 - 8,397 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	8,398 - 8,399 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,400 - 8,511 theMdlFileData.theBodyParts 7
	8,512 - 8,659 aBodyPart.theModels 1
	8,660 - 8,955 aBodyPart.theModels 2
	8,956 - 9,251 aBodyPart.theModels 2
	9,252 - 9,547 aBodyPart.theModels 2
	9,548 - 9,843 aBodyPart.theModels 2
	9,844 - 10,139 aBodyPart.theModels 2
	10,140 - 10,435 aBodyPart.theModels 2
	10,436 - 10,551 aModel.theMeshes 1
	10,552 - 10,667 aModel.theMeshes 1
	10,668 - 10,783 aModel.theMeshes 1
	10,784 - 10,899 aModel.theMeshes 1
	10,900 - 11,015 aModel.theMeshes 1
	11,016 - 11,131 aModel.theMeshes 1
	11,132 - 11,247 aModel.theMeshes 1
	11,248 - 11,775 theMdlFileData.theTextures 12
	11,776 - 11,779 theMdlFileData.theTexturePaths 1
	11,780 - 11,971 theMdlFileData.theSkinFamilies 8
	11,972 - 12,025 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	12,026 - 12,027 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	12,028 - 14,011 [ERROR] Unread bytes (non-zero) [ 0F 00 00 00 40 00 00 00 7C 00 00 00 B8 00 00 00 6C 01 00 00 5C ... ]
	14,012 - 14,012 aSeqDesc.theActivityName = ""
	14,013 - 14,044 theNameCopy = "weapons\pstl_sa3\w_pstl_sa3.mdl"
	14,045 - 14,051 theSurfacePropName = "weapon"
	14,052 - 14,064 aBone.theName = "ja_c_propGun"
	14,065 - 14,076 aBone.theName = "weapon_bone"
	14,077 - 14,087 aBone.theName = "def_c_base"
	14,088 - 14,111 aBone.theName = "def_c_proscreen_handgun"
	14,112 - 14,125 aBone.theName = "def_front_top"
	14,126 - 14,143 aBone.theName = "ja_ads_attachment"
	14,144 - 14,157 aBone.theName = "def_front_end"
	14,158 - 14,170 aBone.theName = "muzzle_flash"
	14,171 - 14,194 aBone.theName = "def_c_suppressor_cyl_sm"
	14,195 - 14,217 aBone.theName = "def_c_suppressor_sq_sm"
	14,218 - 14,227 aBone.theName = "def_c_cqh"
	14,228 - 14,238 aBone.theName = "def_c_acgs"
	14,239 - 14,248 aBone.theName = "def_c_cro"
	14,249 - 14,258 aBone.theName = "l_hand_ik"
	14,259 - 14,268 aBone.theName = "r_hand_ik"
	14,269 - 14,280 anAttachment.theName = "CAMERA_BASE"
	14,281 - 14,287 anAttachment.theName = "CAMERA"
	14,288 - 14,294 anAttachment.theName = "L_HAND"
	14,295 - 14,301 anAttachment.theName = "R_HAND"
	14,302 - 14,313 anAttachment.theName = "SWAY_ROTATE"
	14,314 - 14,332 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	14,333 - 14,347 anAttachment.theName = "suppressor_cyl"
	14,348 - 14,361 anAttachment.theName = "suppressor_sq"
	14,362 - 14,365 anAttachment.theName = "cqh"
	14,366 - 14,370 anAttachment.theName = "acgs"
	14,371 - 14,374 anAttachment.theName = "cro"
	14,375 - 14,384 anAttachment.theName = "CQH_FRONT"
	14,385 - 14,393 anAttachment.theName = "CQH_REAR"
	14,394 - 14,404 anAttachment.theName = "ACGS_FRONT"
	14,405 - 14,414 anAttachment.theName = "ACGS_REAR"
	14,415 - 14,426 anAttachment.theName = "SCR_BL_ACGS"
	14,427 - 14,438 anAttachment.theName = "SCR_TR_ACGS"
	14,439 - 14,448 anAttachment.theName = "CRO_FRONT"
	14,449 - 14,457 anAttachment.theName = "CRO_REAR"
	14,458 - 14,467 anAttachment.theName = "proscreen"
	14,468 - 14,475 aHitboxSet.theName = "default"
	14,476 - 14,480 anAnimationDesc.theName = @ref
	14,481 - 14,490 anAnimationDesc.theName = @idle_seq
	14,491 - 14,502 anAnimationDesc.theName = @attack_seq
	14,503 - 14,506 aSeqDesc.theName = "ref"
	14,507 - 14,515 aSeqDesc.theName = "idle_seq"
	14,516 - 14,527 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	14,528 - 14,538 aSeqDesc.theName = "attack_seq"
	14,539 - 14,560 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	14,561 - 14,583 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	14,584 - 14,594 aBodyPart.theName = "w_pstl_sa3"
	14,595 - 14,612 aBodyPart.theName = "suppressor_cyl_sm"
	14,613 - 14,629 aBodyPart.theName = "suppressor_sq_sm"
	14,630 - 14,639 aBodyPart.theName = "sight_cqh"
	14,640 - 14,650 aBodyPart.theName = "sight_acgs"
	14,651 - 14,660 aBodyPart.theName = "sight_cro"
	14,661 - 14,696 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3"
	14,697 - 14,739 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_skin31"
	14,740 - 14,784 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_01"
	14,785 - 14,829 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_02"
	14,830 - 14,874 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_03"
	14,875 - 14,919 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_04"
	14,920 - 14,964 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_05"
	14,965 - 15,009 aTexture.thePathFileName = "models\Weapons_R2\pstl_sa3\pstl_sa3_prime_06"
	15,010 - 15,051 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	15,052 - 15,089 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	15,090 - 15,138 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	15,139 - 15,179 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	15,180 - 447,110 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 A5 A6 78 CD B8 01 00 00 56 ... ]
	447,111 - 447,111 END OF FILE + 1 (File size)
========================
